Yo! Bros, Slackers and all of you! Now, we are going to talk about The Elder Scrolls V : Skyrim. One of the most massive quest giving game that we ever played.
The Elder Scrolls V: Skyrim is an action role-playing open
world video game developed by Bethesda Game Studios and published by Bethesda
Softworks. It is the fifth installment in The Elder Scrolls action role-playing
video game series, following The Elder Scrolls IV: Oblivion. Skyrim was
released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox
360.
Skyrim's main story revolves around the player character's
efforts to defeat Alduin, a Dragon who is prophesied to destroy the world. Set
two hundred years after Oblivion, the game takes place in the fictional
province of Skyrim, upon the continent of Tamriel,
and the planet of Nirn. The open world gameplay of the Elder Scrolls series
returns in Skyrim; the player can explore the land at will and ignore or
postpone the main quest indefinitely. Skyrim was a critical and commercial
success, shipping over 7 million copies to retailers within the first week of
release.
GAMEPLAY
The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim.[4] The
player can explore the open world of Skyrim on foot or on horse, and
fast-travel to cities, towns, and dungeons after they have been discovered.[5] Quests
are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system,
the quests can be dynamically altered to accommodate for player actions which
may influence the quest's characters and objectives. The Radiant Story then
further directs the player's interaction with the world by setting unexplored
dungeons as quest locations.[6] When
not completing quests, the player can interact with NPCs through conversation,
and they may request favors or offer the player training in skills.[7] In
addition to scripted quests certain ones will be dynamically generated,
providing a limitless number to the player.[4] Some
NPCs can become companions to the player to aid in combat.[8] The
player may choose to join factions, which are organized groups of NPCs such as
the Dark Brotherhood, a band of assassins.[9] Each
of the factions has a headquarters, and they have their own quest paths which
the player can progress through. The economy of cities and towns can be
stimulated by completing jobs such as farming and mining, or spending large
amounts of gold in the stores. Alternatively, the economy may be harmed byforging business ledgers and robbing the safes
of stores.[10] Additionally,
the player's actions or statements often have an impact on their interactions
with NPCs - such as taking sides in the Civil War or fighting dragons.
When
exploring the game world, the player may encounter wildlife. Many wilderness
monsters are immediately hostile towards the player.[4] The
inclusion of Dragons inSkyrim affords a major influence on both
story and gameplay.
SYPNOSIS
SETTING
Skyrim is not a direct sequel to Oblivion, but a new chapter
in the Elder Scrolls series, set 200 years after the events of Oblivion.[15]
The death of Martin Septim, and the end of the Oblivion crisis heralded the
beginning of the Fourth Era. A Colovian warlord from Cyrodiil named Titus Mede
conquers the Imperial
City, beginning the Mede
dynasty in absence of the previous Septim bloodline. In the Empire's weak
state, the provinces of Elsweyr, Black Marsh, Valenwood, and the Summerset
Isles secede from the Empire. The provinces of the Summerset Isles and
Valenwood, home to the Altmer and Bosmer, respectively, create the Aldmeri
Dominion, an Elven empire, and rename the founding provinces to Alinor. Thirty
years prior to the events of Skyrim, the Thalmor, who govern the Dominion,
begin to invade both Hammerfell and Cyrodiil, beginning the "Great
War", due to a rejection of an ultimatum presented by a Dominion
ambassador to the current Emperor, Titus Mede II. The Empire manages to survive
the Thalmor assault by agreeing to sign the "White-Gold Concordat", a
treaty which prohibits the worship of Talos throughout the Empire. Following
the end of the Great War, the Blades, a secret order of warriors devoted to the
protection of the Emperor of Tamriel, are hunted down and killed by the
Thalmor, or else seclude themselves from the rest of the world. The Emperor is
protected instead by an elite Imperial security force known as the Penitus
Oculatus. Ulfric Stormcloak, the Jarl of Windhelm, establishes the Stormcloak
faction and rebels against the Empire in order to liberate Skyrim in response
to the ban of Talos worship. This culminates in Ulfric killing Skyrim's High
King, Torygg, in a duel. The Empire responds to the death of the High King by
deploying the Imperial Legion to quell the rebel threat.
As with previous Elder Scrolls games, Skyrim begins with the
player character as an unknown prisoner, caught in an Imperial ambush while
attempting to cross the border into Skyrim, on a wagon with several Stormcloak
prisoners, Ulfric Stormcloak and a horse thief. They are all headed to Helgen
to be executed. As the player character is about to be beheaded, a Dragon
arrives, interrupting the execution and destroying the town. The player
eventually learns that Skyrim's civil war is the last in a sequence of
prophetic events foretold by the Elder Scrolls, which also foretell of the
return of Alduin, the Nordic Dragon-god of destruction. Alduin is prophesied to
consume the world. The player character is the latest "Dovahkiin"
(Dragonborn), an individual with the body of a mortal and the soul of a Dragon.
Dragonborns are anointed by the Gods to help fend off the threat Alduin and
other dragons pose to Skyrim and Tamriel. Among the individuals aiding the
player are Delphine (voiced by Joan Allen) and Esbern (voiced by Max von
Sydow), two of the last remaining Blades, and Master Arngeir (voiced by
Christopher Plummer), a member of the Greybeards.
PLOT
Following the Dragon attack on Helgen, the player character may choose to escape either with Hadvar, an Imperial soldier, or Ralof, a Stormcloak rebel. After the escape, the player travels to the town of Riverwood. The player is asked to journey to the city of Whiterun, and request aid from the Jarl against the Dragon threat. The Jarl agrees to send soldiers to Riverwood, but asks that the player retrieve a Dragonstone. The player discovers a Word-Wall in the process, learning their first "Thu'um", one of the dragon shouts.
Upon returning to Whiterun, the player is asked to assist in
defending the city from an attacking Dragon. After defeating the Dragon, the
player character absorbs the Dragon's soul. This gives the player great power
which is essential for success throughout the game. Astonished, the Whiterun
soldiers tell the player that they may be a "Dragonborn", naturally
able to speak the Dragon language. After returning to the Jarl with news of the
Dragon's defeat, the player is summoned to meet with the Greybeards, an order
of monks who live in seclusion in their temple of High Hrothgar
on the slopes of Skyrim's highest mountain, The Throat of the World. The
Greybeards further train the player in the "Way of the Voice",
teaching the player more powerful Thu'ums and instructing the player on their
destiny and role of the Dragonborn. As a further test, the Greybeards task the
player with retrieving the legendary Horn of Jurgen Windcaller. However, the
player discovers the Horn has been stolen by another, who wishes to meet with
the Dragonborn. The thief reveals herself as Delphine, Riverwood's innkeeper
and one of the last surviving members of The Blades. Delphine and the player
witness Alduin reviving a Dragon from a burial mound and defeat the Dragon.
Afterwards, Delphine helps the player infiltrate the Thalmor Embassy near
Solitude, the headquarters of agents of the Elven Aldmeri Dominion, to follow
up on her suspicions about the Thalmor's possible involvement with the Dragon
threat. While there, Delphine and the player discover the Thalmor are searching
for a man named Esbern, an archivist of the Blades Order. Delphine then
instructs the player to locate Esbern, known to be hiding in the sewers and
ratways of Riften.
The player character accompanies the Blades in search of
"Alduin's Wall", located in an ancient Blades fortress known as Sky Haven
Temple. While the Blades
set up headquarters in the temple, the player character learns that the ancient
Nords used a special Thu'um against Alduin called "Dragonrend", which
represents mankind's comprehensive hatred for the Dragons, to cripple his
ability to fly so they could engage him. To gain more information, the player
meets the leader of the Greybeards, an ancient Dragon, and once one of Alduin's
most feared generals, named Paarthurnax. Paarthurnax reveals that Alduin was
not truly defeated in the past, but was sent forward to an unspecified point in
time by the use of an Elder Scroll, in the hopes that he would get lost. The
player manages to locate the Elder Scroll within the Dwemer ruin of Blackreach
and uses it to travel back in time, learning the powerful Dragonrend Shout to
combat Alduin.
Armed with the knowledge of how the ancient Nords defeated
Alduin, the player battles Alduin on the summit of the Throat of the World.
Overpowered by the player, Alduin flees to Sovngarde, the Nordic afterlife. The
player learns that Dragonsreach, the palace of the Jarl of Whiterun, was
originally built to trap and hold a dragon. The Jarl refuses to allow the
player to utilize Dragonsreach and possibly endanger the city if the civil war
between the Stormcloaks and the Imperial Legion still rages. With the help of
the Greybeards, the player calls a council between General Tullius and Ulfric
Stormcloak, successfully calling for a temporary armistice while the Dragon
threat exists. If the war has already ended the Jarl will eventually agree with
persuasion.
The player summons and traps a Dragon named Odahviing in
Dragonsreach, learning from him that Alduin has fled to Sovngarde through a
portal located high in the mountains, at an ancient fort called Skuldafn.
Odahviing, impressed with the player's Thu'um and ability to capture him,
agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak
and undeserving of leadership over the "Dovah"/Dragons. Upon arrival
at Skuldafn, the player travels to Sovngarde and meets with Ysgramor, the
legendary Nord who, along with his Five Hundred Companions, drove the Elves out
of Skyrim. Ysgramor informs the player that Alduin has placed a "soul
snare" in Sovngarde, allowing him to gain strength by devouring the souls
of deceased Nords arriving there. The player meets up with the three heroes of
Nordic legend who defeated Alduin originally, and, with their help, destroys
the soul snare, defeating Alduin.
If the player did not kill Paarthurnax in an earlier side
quest, an alternate conclusion is given. The player returns to the summit of
the Throat of the World in which Paarthurnax and the other dragons wait.
Paarthurnax explains that even if Alduin is defeated, they are in no condition
to celebrate for he was once their ally and is still one of their kin. The
dragons leave and the player is left to continue the adventure.
In other words, Skyrim has a beautiful scenary, which is breath taking. You can see them down below.
And share your thought wether they can be put as your desktop background images.
In-game. Somewhere to the west of Whiterun
In-game. Province of Markarth
In-game. Somewhere near the Province of Riften
-MOST OF THE SOURCE ARE FROM WIKIPEDIA!